63 lines
2.6 KiB
Markdown
63 lines
2.6 KiB
Markdown
# Developer guide
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To contribute to the ovni project, please read carefully this guide and
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follow the guidelines to have your contribution accepted in the project.
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## First principle: keep things simple
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The most important principle in the emulator is to keep things simple.
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It is extremely important to avoid any complexities, including
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sacrificing the performance if necessary to keep the design simple.
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## Use a formal model
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Design a model of the library or runtime that you want to instrument and
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all posible state transitions to be checked by the emulator. Detect
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as many error conditions as posible. Otherwise, it becomes very hard to
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analyze millions of state transitions by the naked eye to determine if
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something went wrong.
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## Emit redundant information
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At runtime, emit redundant information in the events, unless they affect
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the performance very badly. This information may include the ID of the
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current task or any other identification, which the emulator already
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knows. This redundant information is the only bit of data the emulator
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can use to perform consistency checks and ensure the emulated state
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follows the runtime state.
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The extra information also allows a human to read the binary trace and
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understand what is happening without the need to keep track of the
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emulation state all the time.
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## Document your model
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Explain your model and the concepts behind it, so a user can understand
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how to interpret the information provided by the timeline views.
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The emulator only tries to represent the execution, but is never
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perfect. Sometimes it is difficult or impossible to instrument what
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happened at runtime, so an approximation is the only posible approach.
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Explain in the documentation how the model approximates the real
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execution so the user can determine what information is only an
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approximation.
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## No dependencies
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Don't pull any extra dependencies. If you need them, you are probably
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violating the first principle (keeping things simple). Alternatively,
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place a portable implementation in ovni, so we don't need to depend on
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any other library when running the emulator.
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## Testing
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The ovni project has two types of tests: manual tests, which
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artificially create the events in the trace, and only test the emulation
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part. And runtime tests, which run the complete program with the
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instrumentation enabled, generate a trace and then run the emulator.
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When adding support for a new library or model, ensure you add enough
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tests to cover the most important problems. Specially those hard to
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detect without the current runtime state. See the `test/` directory for
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examples of other models.
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