Rodrigo Arias
5a940540d3
A priority queue (in heap.h) is used to keep the next event ready in the emulator loop. Additionally, a list of dirty channels is keept to limit the complexity of the propagation and emit phases.
52 lines
901 B
C
52 lines
901 B
C
#ifndef OVNI_CHAN_H
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#define OVNI_CHAN_H
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#include "emu.h"
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void
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chan_th_init(struct ovni_ethread *th,
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struct ovni_chan **update_list,
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enum chan id,
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int track,
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int init_st,
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int enabled,
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int dirty,
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int row,
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FILE *prv,
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int64_t *clock);
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void
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chan_cpu_init(struct ovni_cpu *cpu, struct ovni_chan **update_list, enum chan id, int track, int row, FILE *prv, int64_t *clock);
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void
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chan_enable(struct ovni_chan *chan, int enabled);
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void
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chan_disable(struct ovni_chan *chan);
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int
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chan_is_enabled(struct ovni_chan *chan);
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void
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chan_set(struct ovni_chan *chan, int st);
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void
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chan_enable_and_set(struct ovni_chan *chan, int st);
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void
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chan_push(struct ovni_chan *chan, int st);
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int
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chan_pop(struct ovni_chan *chan, int expected_st);
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void
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chan_ev(struct ovni_chan *chan, int ev);
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int
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chan_get_st(struct ovni_chan *chan);
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void
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chan_emit(struct ovni_chan *chan);
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#endif /* OVNI_CHAN_H */
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