ovni/chan.h
Rodrigo Arias 5a940540d3 Use priority queue for streams and fast channels
A priority queue (in heap.h) is used to keep the next event ready in the
emulator loop. Additionally, a list of dirty channels is keept to
limit the complexity of the propagation and emit phases.
2021-10-21 16:53:00 +02:00

52 lines
901 B
C

#ifndef OVNI_CHAN_H
#define OVNI_CHAN_H
#include "emu.h"
void
chan_th_init(struct ovni_ethread *th,
struct ovni_chan **update_list,
enum chan id,
int track,
int init_st,
int enabled,
int dirty,
int row,
FILE *prv,
int64_t *clock);
void
chan_cpu_init(struct ovni_cpu *cpu, struct ovni_chan **update_list, enum chan id, int track, int row, FILE *prv, int64_t *clock);
void
chan_enable(struct ovni_chan *chan, int enabled);
void
chan_disable(struct ovni_chan *chan);
int
chan_is_enabled(struct ovni_chan *chan);
void
chan_set(struct ovni_chan *chan, int st);
void
chan_enable_and_set(struct ovni_chan *chan, int st);
void
chan_push(struct ovni_chan *chan, int st);
int
chan_pop(struct ovni_chan *chan, int expected_st);
void
chan_ev(struct ovni_chan *chan, int ev);
int
chan_get_st(struct ovni_chan *chan);
void
chan_emit(struct ovni_chan *chan);
#endif /* OVNI_CHAN_H */