ovni/test/unit/body.c
Rodrigo Arias Mallo a0e7fad83e Add body model for tasks
The new task body model (or just body model) allows a task to have
multiple bodies. Generally a body is mapped to the execution of the same
user code of the task with specific input arguments.

The body model can constraint if a given body can be paused or re-run
again (resurrect).

Additionally, the body model can run multiple nested bodies but with the
restriction that the parent body should be paused first. This condition
can be relaxed with the BODY_FLAG_RELAX_NESTING flag.
2024-03-12 12:37:09 +01:00

164 lines
3.7 KiB
C

/* Copyright (c) 2023 Barcelona Supercomputing Center (BSC)
* SPDX-License-Identifier: GPL-3.0-or-later */
#include "common.h"
#include "emu/task.h"
#include "emu/body.h"
#include "unittest.h"
#include <string.h>
static void
test_body(void)
{
struct task task = { .id = 123 };
struct body_info info;
struct body_stack stack1;
memset(&info, 0, sizeof(info));
memset(&stack1, 0, sizeof(stack1));
/* Create 10 bodies: no pause and no resurrect */
for (uint32_t id = 1; id <= 10; id++) {
if (body_create(&info, &task, id, 0) == NULL)
die("body_create failed");
}
/* Try to create another body with the same id */
if (body_create(&info, &task, 3, 0) != NULL)
die("body_create didn't fail");
/* Try to create a body with id 0 */
if (body_create(&info, &task, 0, 0) != NULL)
die("body_create didn't fail");
/* Run a body */
struct body *body1 = body_find(&info, 1);
if (body1 == NULL)
die("body_find failed");
OK(body_execute(&stack1, body1));
/* Finish a non existant body */
ERR(body_end(&stack1, NULL));
/* Attempt to run a body on top of one that is already running */
struct body_stack stack2;
memset(&stack2, 0, sizeof(stack2));
struct body *body2 = body_find(&info, 2);
if (body2 == NULL)
die("body_find failed");
OK(body_execute(&stack2, body2));
ERR(body_execute(&stack1, body2));
/* Attempt to stop a body that is not the top */
ERR(body_end(&stack1, body2));
/* Attempt to pause the top body without the pause flag */
ERR(body_pause(&stack1, body1));
/* Attempt ending a task from another stack */
ERR(body_end(&stack2, body1));
/* Stop the bodies */
OK(body_end(&stack1, body1));
OK(body_end(&stack2, body2));
/* Try to run an already created body again without the resurrect flag */
ERR(body_execute(&stack1, body1));
err("ok");
}
static void
test_pause(void)
{
struct task task = { .id = 123 };
struct body *body;
struct body_info info;
struct body_stack stack;
struct body_stack stack2;
memset(&info, 0, sizeof(info));
memset(&stack, 0, sizeof(stack));
memset(&stack2, 0, sizeof(stack2));
/* Create 10 bodies: only pause */
for (uint32_t id = 1; id <= 10; id++) {
if (body_create(&info, &task, id, BODY_FLAG_PAUSE) == NULL)
die("body_create failed");
}
/* Run the 10 bodies one on top of the other */
for (uint32_t id = 1; id <= 10; id++) {
body = body_find(&info, id);
if (body == NULL)
die("body_find failed");
OK(body_execute(&stack, body));
/* Don't pause the last one */
if (id != 10)
OK(body_pause(&stack, body));
}
/* Attempt to run a body which is already running */
body = body_find(&info, 3);
if (body == NULL)
die("body_find failed");
ERR(body_execute(&stack, body));
/* Attempt to end a body that is not the top */
ERR(body_end(&stack, body));
/* Pause the top */
body = body_get_top(&stack);
OK(body_pause(&stack, body));
/* Attempt to resume in another stack */
ERR(body_resume(&stack2, body));
/* Stop the bodies */
for (uint32_t id = 10; id >= 1; id--) {
body = body_find(&info, id);
if (body == NULL)
die("body_find failed");
OK(body_resume(&stack, body));
OK(body_end(&stack, body));
}
err("ok");
}
static void
test_resurrect(void)
{
struct task task = { .id = 123 };
struct body *body;
struct body_info info;
struct body_stack stack;
memset(&info, 0, sizeof(info));
memset(&stack, 0, sizeof(stack));
/* Create a body with id 1 that can resurrect */
if ((body = body_create(&info, &task, 1, BODY_FLAG_RESURRECT)) == NULL)
die("body_create failed");
/* Run it and end it */
OK(body_execute(&stack, body));
OK(body_end(&stack, body));
/* Then try to run it again */
OK(body_execute(&stack, body));
OK(body_end(&stack, body));
err("ok");
}
int main(void)
{
test_body();
test_pause();
test_resurrect();
return 0;
}