# Developer guide To contribute to the ovni project, please read carefully this guide and follow the guidelines to have your contribution accepted in the project. ## First principle: keep things simple The most important principle in the emulator is to keep things simple. It is extremely important to avoid any complexities, including sacrificing the performance if necessary to keep the design simple. ## Use a formal model Design a model of the library or runtime that you want to instrument and all posible state transitions to be checked by the emulator. Detect as many error conditions as posible. Otherwise, it becomes very hard to analyze millions of state transitions by the naked eye to determine if something went wrong. ## Emit redundant information At runtime, emit redundant information in the events, unless they affect the performance very badly. This information may include the ID of the current task or any other identification, which the emulator already knows. This redundant information is the only bit of data the emulator can use to perform consistency checks and ensure the emulated state follows the runtime state. The extra information also allows a human to read the binary trace and understand what is happening without the need to keep track of the emulation state all the time. ## Document your model Explain your model and the concepts behind it, so a user can understand how to interpret the information provided by the timeline views. The emulator only tries to represent the execution, but is never perfect. Sometimes it is difficult or impossible to instrument what happened at runtime, so an approximation is the only posible approach. Explain in the documentation how the model approximates the real execution so the user can determine what information is only an approximation. ## No dependencies Don't pull any extra dependencies. If you need them, you are probably violating the first principle (keeping things simple). Alternatively, place a portable implementation in ovni, so we don't need to depend on any other library when running the emulator. ## Testing The ovni project has two types of tests: manual tests, which artificially create the events in the trace, and only test the emulation part. And runtime tests, which run the complete program with the instrumentation enabled, generate a trace and then run the emulator. When adding support for a new library or model, ensure you add enough tests to cover the most important problems. Specially those hard to detect without the current runtime state. See the `test/` directory for examples of other models.