Remove emu prefix from player

This commit is contained in:
Rodrigo Arias 2023-02-01 12:36:23 +01:00 committed by Rodrigo Arias Mallo
parent 8ed9063488
commit 123178c340
5 changed files with 24 additions and 24 deletions

View File

@ -18,7 +18,7 @@ add_library(emu STATIC
emu_args.c
emu_ev.c
emu_model.c
emu_player.c
player.c
stream.c
trace.c
loom.c

View File

@ -45,7 +45,7 @@ emu_init(struct emu *emu, int argc, char *argv[])
return -1;
}
if (emu_player_init(&emu->player, &emu->trace) != 0) {
if (player_init(&emu->player, &emu->trace) != 0) {
err("emu_init: cannot init player for trace '%s'\n",
emu->args.tracedir);
return -1;
@ -84,8 +84,8 @@ emu_connect(struct emu *emu)
static void
set_current(struct emu *emu)
{
emu->ev = emu_player_ev(&emu->player);
emu->stream = emu_player_stream(&emu->player);
emu->ev = player_ev(&emu->player);
emu->stream = player_stream(&emu->player);
struct lpt *lpt = system_get_lpt(emu->stream);
emu->loom = lpt->loom;
emu->proc = lpt->proc;
@ -120,7 +120,7 @@ panic(struct emu *emu)
int
emu_step(struct emu *emu)
{
int ret = emu_player_step(&emu->player);
int ret = player_step(&emu->player);
/* No more events */
if (ret > 0)
@ -128,7 +128,7 @@ emu_step(struct emu *emu)
/* Error happened */
if (ret < 0) {
err("emu_player_step failed");
err("player_step failed");
return -1;
}

View File

@ -8,7 +8,7 @@
#include "trace.h"
#include "emu_args.h"
#include "system.h"
#include "emu_player.h"
#include "player.h"
#include "emu_model.h"
#include "emu_ev.h"
#include "recorder.h"
@ -24,7 +24,7 @@ struct emu {
struct emu_args args;
struct trace trace;
struct system system;
struct emu_player player;
struct player player;
struct emu_model model;
struct recorder recorder;

View File

@ -1,4 +1,4 @@
#include "emu_player.h"
#include "player.h"
#include "heap.h"
#include "utlist.h"
@ -33,7 +33,7 @@ stream_cmp(heap_node_t *a, heap_node_t *b)
}
static int
step_stream(struct emu_player *player, struct stream *stream)
step_stream(struct player *player, struct stream *stream)
{
if (!stream->active)
return +1;
@ -54,9 +54,9 @@ step_stream(struct emu_player *player, struct stream *stream)
}
int
emu_player_init(struct emu_player *player, struct trace *trace)
player_init(struct player *player, struct trace *trace)
{
memset(player, 0, sizeof(struct emu_player));
memset(player, 0, sizeof(struct player));
heap_init(&player->heap);
@ -71,7 +71,7 @@ emu_player_init(struct emu_player *player, struct trace *trace)
/* No more events */
continue;
} else if (ret < 0) {
err("emu_player_init: step_stream failed\n");
err("player_init: step_stream failed\n");
return -1;
}
}
@ -80,7 +80,7 @@ emu_player_init(struct emu_player *player, struct trace *trace)
}
static int
update_clocks(struct emu_player *player, struct stream *stream)
update_clocks(struct player *player, struct stream *stream)
{
/* This can happen if two events are not ordered in the stream, but the
* emulator picks other events in the middle. Example:
@ -118,7 +118,7 @@ update_clocks(struct emu_player *player, struct stream *stream)
/* Returns -1 on error, +1 if there are no more events and 0 if next event
* loaded properly */
int
emu_player_step(struct emu_player *player)
player_step(struct player *player)
{
/* Add the stream back if still active */
if (player->stream != NULL && step_stream(player, player->stream) < 0) {
@ -136,12 +136,12 @@ emu_player_step(struct emu_player *player)
struct stream *stream = heap_elem(node, struct stream, hh);
if (stream == NULL) {
err("emu_player_step: heap_elem() returned NULL\n");
err("player_step: heap_elem() returned NULL\n");
return -1;
}
if (update_clocks(player, stream) != 0) {
err("emu_player_step: update_clocks() failed\n");
err("player_step: update_clocks() failed\n");
return -1;
}
@ -155,13 +155,13 @@ emu_player_step(struct emu_player *player)
}
struct emu_ev *
emu_player_ev(struct emu_player *player)
player_ev(struct player *player)
{
return &player->ev;
}
struct stream *
emu_player_stream(struct emu_player *player)
player_stream(struct player *player)
{
return player->stream;
}

View File

@ -9,7 +9,7 @@
#include <linux/limits.h>
struct emu_player {
struct player {
heap_head_t heap;
int64_t firstclock;
int64_t lastclock;
@ -19,9 +19,9 @@ struct emu_player {
struct emu_ev ev;
};
int emu_player_init(struct emu_player *player, struct trace *trace);
int emu_player_step(struct emu_player *player);
struct emu_ev *emu_player_ev(struct emu_player *player);
struct stream *emu_player_stream(struct emu_player *player);
int player_init(struct player *player, struct trace *trace);
int player_step(struct player *player);
struct emu_ev *player_ev(struct player *player);
struct stream *player_stream(struct player *player);
#endif /* EMU_PLAYER_H */