Remove emu prefix from player
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8ed9063488
commit
123178c340
@ -18,7 +18,7 @@ add_library(emu STATIC
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emu_args.c
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emu_ev.c
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emu_model.c
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emu_player.c
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player.c
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stream.c
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trace.c
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loom.c
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@ -45,7 +45,7 @@ emu_init(struct emu *emu, int argc, char *argv[])
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return -1;
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}
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if (emu_player_init(&emu->player, &emu->trace) != 0) {
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if (player_init(&emu->player, &emu->trace) != 0) {
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err("emu_init: cannot init player for trace '%s'\n",
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emu->args.tracedir);
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return -1;
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@ -84,8 +84,8 @@ emu_connect(struct emu *emu)
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static void
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set_current(struct emu *emu)
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{
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emu->ev = emu_player_ev(&emu->player);
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emu->stream = emu_player_stream(&emu->player);
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emu->ev = player_ev(&emu->player);
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emu->stream = player_stream(&emu->player);
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struct lpt *lpt = system_get_lpt(emu->stream);
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emu->loom = lpt->loom;
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emu->proc = lpt->proc;
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@ -120,7 +120,7 @@ panic(struct emu *emu)
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int
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emu_step(struct emu *emu)
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{
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int ret = emu_player_step(&emu->player);
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int ret = player_step(&emu->player);
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/* No more events */
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if (ret > 0)
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@ -128,7 +128,7 @@ emu_step(struct emu *emu)
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/* Error happened */
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if (ret < 0) {
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err("emu_player_step failed");
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err("player_step failed");
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return -1;
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}
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@ -8,7 +8,7 @@
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#include "trace.h"
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#include "emu_args.h"
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#include "system.h"
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#include "emu_player.h"
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#include "player.h"
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#include "emu_model.h"
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#include "emu_ev.h"
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#include "recorder.h"
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@ -24,7 +24,7 @@ struct emu {
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struct emu_args args;
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struct trace trace;
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struct system system;
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struct emu_player player;
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struct player player;
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struct emu_model model;
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struct recorder recorder;
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@ -1,4 +1,4 @@
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#include "emu_player.h"
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#include "player.h"
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#include "heap.h"
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#include "utlist.h"
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@ -33,7 +33,7 @@ stream_cmp(heap_node_t *a, heap_node_t *b)
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}
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static int
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step_stream(struct emu_player *player, struct stream *stream)
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step_stream(struct player *player, struct stream *stream)
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{
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if (!stream->active)
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return +1;
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@ -54,9 +54,9 @@ step_stream(struct emu_player *player, struct stream *stream)
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}
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int
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emu_player_init(struct emu_player *player, struct trace *trace)
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player_init(struct player *player, struct trace *trace)
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{
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memset(player, 0, sizeof(struct emu_player));
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memset(player, 0, sizeof(struct player));
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heap_init(&player->heap);
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@ -71,7 +71,7 @@ emu_player_init(struct emu_player *player, struct trace *trace)
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/* No more events */
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continue;
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} else if (ret < 0) {
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err("emu_player_init: step_stream failed\n");
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err("player_init: step_stream failed\n");
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return -1;
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}
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}
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@ -80,7 +80,7 @@ emu_player_init(struct emu_player *player, struct trace *trace)
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}
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static int
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update_clocks(struct emu_player *player, struct stream *stream)
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update_clocks(struct player *player, struct stream *stream)
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{
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/* This can happen if two events are not ordered in the stream, but the
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* emulator picks other events in the middle. Example:
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@ -118,7 +118,7 @@ update_clocks(struct emu_player *player, struct stream *stream)
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/* Returns -1 on error, +1 if there are no more events and 0 if next event
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* loaded properly */
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int
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emu_player_step(struct emu_player *player)
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player_step(struct player *player)
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{
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/* Add the stream back if still active */
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if (player->stream != NULL && step_stream(player, player->stream) < 0) {
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@ -136,12 +136,12 @@ emu_player_step(struct emu_player *player)
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struct stream *stream = heap_elem(node, struct stream, hh);
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if (stream == NULL) {
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err("emu_player_step: heap_elem() returned NULL\n");
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err("player_step: heap_elem() returned NULL\n");
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return -1;
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}
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if (update_clocks(player, stream) != 0) {
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err("emu_player_step: update_clocks() failed\n");
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err("player_step: update_clocks() failed\n");
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return -1;
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}
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@ -155,13 +155,13 @@ emu_player_step(struct emu_player *player)
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}
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struct emu_ev *
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emu_player_ev(struct emu_player *player)
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player_ev(struct player *player)
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{
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return &player->ev;
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}
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struct stream *
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emu_player_stream(struct emu_player *player)
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player_stream(struct player *player)
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{
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return player->stream;
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}
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@ -9,7 +9,7 @@
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#include <linux/limits.h>
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struct emu_player {
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struct player {
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heap_head_t heap;
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int64_t firstclock;
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int64_t lastclock;
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@ -19,9 +19,9 @@ struct emu_player {
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struct emu_ev ev;
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};
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int emu_player_init(struct emu_player *player, struct trace *trace);
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int emu_player_step(struct emu_player *player);
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struct emu_ev *emu_player_ev(struct emu_player *player);
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struct stream *emu_player_stream(struct emu_player *player);
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int player_init(struct player *player, struct trace *trace);
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int player_step(struct player *player);
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struct emu_ev *player_ev(struct player *player);
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struct stream *player_stream(struct player *player);
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#endif /* EMU_PLAYER_H */
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